Not the happiest of characters. Makes use of all six buttons as well as custom sprites, but does not appear to reference the games in its moveset.
Rotom (KEKrot) | |
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Character portrait | |
Creator |
KEKUWEKKA |
Download |
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Resolution |
Low |
Gameplay[]
As stated by KEKUWEKKA, this version of Rotom was initially released incomplete to see if he was going about making a character correctly, though he later decided to complete it due to the positive reception it got. It has eight basic attacks (four standing and four crouching), four Specials in the form of projectiles and one Hyper. In a similar manner to Sean Altly's Capcom vs. The World project, Rotom uses only four buttons for its regular attacks, leaving c and z open for other purposes, though instead of grabs and Special Attacks, they activate different projectiles. In comparison to KEKUWEKKA's other characters, this Rotom is a major improvement.
Stats[]
- Life: 1000
- Power: 3000
- Attack: 100
- Defence: 100
Movelist[]
Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.
Key
D = Down
F = Right
B = Left
U = Up
DF = Down-right
DB = Down-left
UF = Up-right
UB = Up-left
a/b/c = Kick
x/y/z = Punch
s = Taunt
Icons encased in square brackets [ ] mean for the respective button(s) to be held down.
Specials[]
Name | Command Input | Properties | |||
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Name | Command Input | Properties | |||
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Name | Command Input | Properties | |||
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Name | Command Input | Properties | |||
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Hypers[]
Name | Command Input | Properties | |||
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Palette Gallery[]
Victory quotes[]
- This character does not have any victory quotes, meaning it uses the screenpack's default.
Videos[]
Trivia[]
- Rotom makes a nod to KEKUWEKKA's first character, Omegarotom, with its 12th palette, as it uses Omegarotom's exact colour scheme (aside from the mouth colour); luckily, it's just an aesthetic change.
Edits[]
- This character has not been edited.